Don't Give Up, Skeleton is a podcast inspired by one simple question: how did you get into the Souls games? Every week, Jeremy Greer interviews a guest about their own personal Souls story. Guests include a wide variety of people, both well known on the internet and completely unknown. Each episode is a bit different, with guests discussing what the games mean to them, whether it be a technical look into the inner workings, how NPC quest lines mirror personal relationships, fun and exciting lore stories, or lengthy discussions about the music in the games. Support the show directly at https://patreon.com/dontgiveupskeleton
January 2nd, 2019 | 48 mins 41 secs
Jeremy and Terribly Much talk about Bloodborne's relaxing co-op.
December 26th, 2018 | 53 mins
Jeremy and Vodka talk Bloodborne, fashion, and what makes a good story.
December 19th, 2018 | 51 mins 14 secs
Steph and Jeremy talk about Bloodborne, Dark Souls, and the characters that make us cry (it's all of them).
December 12th, 2018 | 56 mins 15 secs
Jeremy and Morticia talk about shipping, Bloodborne, and art in this week's Don't Give Up, Skeleton.
December 5th, 2018 | 47 mins 34 secs
Ashy tells Jeremy about her fanart, obsession with Bloodborne, and...Final Fantasy XIV?!
November 28th, 2018 | 56 mins 6 secs
Jeremy and Scott talk about why Dark Souls 2 is the best Souls game.
November 21st, 2018 | 54 mins 3 secs
Jeremy sits down with Nick-Foo to talk about Bloodborne, art, and sad monsters.
November 14th, 2018 | 1 hr 4 mins
Jeremy and Danny talk about the language of Bloodborne, and the interesting way he bonded with his newborn daughter with the game.
November 7th, 2018 | 52 mins 51 secs
A special episode with the Lead Level Designer for Immortal:Unchained, Johannes.
October 31st, 2018 | 54 mins 31 secs
Devon tells Jeremy about the unique thing that started her Bloodborne obsession.
October 24th, 2018 | 1 hr 4 mins
Chase takes Jeremy on a lengthy journey through his experience with the Souls games.
October 17th, 2018 | 47 mins 9 secs
Jeremy and Kat discuss video games, Bloodborne, and making hard bosses even harder.